Displaying 13 resources

I-AR project

The project aimed to implement fair automatic recognition by offering guidance in policy development on an European and national level.

Category
Best practices in deployment
Target audience
Individual Citizens/Members of the Society, Policy Makers, Researchers and Academic

OzoBot

Ozobot is redefining the role of robotics in education with our award-winning coding robots and STEAM-based learning solutions.

Category
Sensing and processing methods
Target audience
Individual Citizens/Members of the Society, Researchers and Academic

AutoDraw

AutoDraw is a new web-based tool that pairs machine learning with drawings created by talented artists to help you draw.

Category
Multi-modal interaction
Target audience
Individual Citizens/Members of the Society, Researchers and Academic
Tutorial/How To/Guides

AI for Oceans Game

The game AI for Oceans is a one hour lesson about AI developed by Code.org. This lesson teaches children about different concepts of AI such as machine learning.

Category
Support tools
Target audience
Individual Citizens/Members of the Society

Five Big Ideas in Artificial Intelligence Education

AI education guidelines are organized around the 5 Big Ideas in AI. The guidelines define what every student should know about AI and what they should be able to do with it.

Category
Support tools
Target audience
Individual Citizens/Members of the Society, Researchers and Academic

E-guide: Professional Development Training - A training course on how to integrate AI in the primary school classroom

The GENERATION AI project aims to support young learners in developing an evidence-based understanding of Artificial Intelligence and support them in developing skills needed to become critical consumers of this modern technology.

Category
Support tools
Target audience
Individual Citizens/Members of the Society, Researchers and Academic