
Artificial Intelligence and Games Textbook
This book aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games.


The Ordinal Nature of Affect: An Emerging Approach
Computational representation of everyday emotional states is a challenging task and, arguably, one of the most fundamental for affective computing.


Video Summarization Using Deep Neural Networks: A Survey
Video summarization technologies aim to create a concise and complete synopsis by selecting the most informative parts of the video content.


Search-Based Procedural Content Generation: A Taxonomy and Survey
The focus of this survey is on research in applying evolutionary and other metaheuristic search algorithms to automatically generating content for games, both digital and nondigital (such as board games).



AI, System Complexity, Life, Intelligence and Environment
This lecture overviews the relation between matter and system complexity on one hand and Life, Intelligence and Environment on the other one. First the theoretical tools (systems, graph and network theory) are overviewed.



Social Impact of AI Science and Engineering: Information Filtering and Disinformation
This lecture addresses several important questions on the interface between technology and society: