Displaying 96 resources
Article/Books/eBooks Article/Books/eBooks

Artificial Intelligence and Games Textbook

This book aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games.

Category
Recommendations towards policy changes
Source
AI-OnDemand
Case studies Case studies
White paper White paper

The Ordinal Nature of Affect: An Emerging Approach

Computational representation of everyday emotional states is a challenging task and, arguably, one of the most fundamental for affective computing.

Category
Recommendations towards policy changes
Source
AI-OnDemand
Case studies Case studies
White paper White paper

Search-Based Procedural Content Generation: A Taxonomy and Survey

The focus of this survey is on research in applying evolutionary and other metaheuristic search algorithms to automatically generating content for games, both digital and nondigital (such as board games).

Category
Recommendations towards policy changes
Source
AI-OnDemand
Case studies Case studies
White paper White paper

Video Summarization Using Deep Neural Networks: A Survey

Video summarization technologies aim to create a concise and complete synopsis by selecting the most informative parts of the video content.

Category
Recommendations towards policy changes
Source
AI-OnDemand
Other Other

AUTH UAV Gesture Dataset

AUTH has created the "AUTH UAV Gesture Dataset" in the context of the “AERIAL-CORE” collaborative project, funded from the European Union's Horizon 2020 research and innovation programme.

Category
Data for AI, Systems, methodologies, hardware, and tools, Recommendations towards policy changes
Source
AI-OnDemand
Other Other

MOBISERV-AIIA Database

Introduction

Category
Data for AI, Systems, methodologies, hardware, and tools, Recommendations towards policy changes
Source
AI-OnDemand